PM3.6 - Donkey Kong - Common Subroutine 0x1c5dc

  1. CreateInterrupt { interrupt_id: None, action: SwimJumpSquat, requirement: (ButtonPress value(2)) }
  2. CreateInterrupt { interrupt_id: None, action: SwimJumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  3. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))